Call Of Duty: Black Ops 4 Attempts To Add Some Rainbow Six Siege DNA, But Not Much Has Changed
Call of Duty is back, as always.
Last updated by Oscar Dayus on
In a time where Call of Duty sometimes takes undeserved flak, I have been a huge supporter of the series' efforts to stay fresh every year. Over the past decade, we've seen the franchise visit modern day, World War II, Vietnam, and various futuristic settings. We've seen it be a traditional "boots on the ground" shooter, an over-the-top military blockbuster, a psychological thriller, and a "what if?" sci-fi doomsday tale, complete with rocket boosters and exoskeletons.
Last year, we were told Call of Duty: Infinite Warfare was "the wrong game at the wrong time," with the implication being that audiences were sick of futuristic warfare (after three games in a row set beyond the present day). That made it an odd decision, then, for Call of Duty: WWII's successor to once again head back to the future with Call of Duty: Black Ops 4.
In what is presumably an attempt to ground the game in a way Black Ops IIIdid not, the latest in the sub-series omits its predecessor's double jumps and heads, once again, back to basics. Sort of. While Black Ops 4's futuristic agility powers may have been scrapped, the somewhat generic near-future setting has been preserved.
In a time where Call of Duty sometimes takes undeserved flak, I have been a huge supporter of the series' efforts to stay fresh every year. Over the past decade, we've seen the franchise visit modern day, World War II, Vietnam, and various futuristic settings. We've seen it be a traditional "boots on the ground" shooter, an over-the-top military blockbuster, a psychological thriller, and a "what if?" sci-fi doomsday tale, complete with rocket boosters and exoskeletons.
Last year, we were told Call of Duty: Infinite Warfare was "the wrong game at the wrong time," with the implication being that audiences were sick of futuristic warfare (after three games in a row set beyond the present day). That made it an odd decision, then, for Call of Duty: WWII's successor to once again head back to the future with Call of Duty: Black Ops 4.
In what is presumably an attempt to ground the game in a way Black Ops IIIdid not, the latest in the sub-series omits its predecessor's double jumps and heads, once again, back to basics. Sort of. While Black Ops 4's futuristic agility powers may have been scrapped, the somewhat generic near-future setting has been preserved.
I don't think many people had a problem with the rocket boosters--to the contrary, I think the rapid movement capabilities they brought have come to define the series. Rather, I think people were sick of the near-future aesthetic and storyline. I certainly was. But Black Ops 4 maintains that and drops the most interesting part of the advanced Call of Duty games--the movement.
This doesn't mean Call of Duty has slowed down, however. Black Ops 4 is just as fast as you've come to expect from the series--you just can't wallrun like you could in Advanced Warfare, Infinite Warfare, or Black Ops III. In a half-hour multiplayer hands-on demo at E3, it became apparent that Call of Duty is still very energetic, its maps still turn into race tracks, and its matches are just as frantic as ever.
One of Black Ops 4's big changes is the removal of regenerating health and the addition of health packs. Call of Duty: WWII introduced this in its campaign, but multiplayer returned to a standard, always-recovering health system. Black Ops 4 goes all the way and brings the tweak to multiplayer. However, while the change might seem a big one for the series to make--and, symbolically, it is, moving more towards Battlefield, Fortnite, and PUBG--in practice, it makes little difference. Because of Black Ops 4's aforementioned speed and typically high-impact weaponry, you don't tend to live very long, so it's rare you have the opportunity to heal before being killed. Even when you do, your health pack--which every character automatically gets from the start--replenishes quickly, so there's little strategy around when to activate it.
The much-flaunted tactical improvements--most notably the Specialists' individual skills such as deployable barriers and barbed wire--are similarly less notable in-game than they might appear. Yes, you can deploy a wire fence here or bulletproof barricade there, and the comparisons to something slower and more thoughtful like Rainbow Six Siege are easy and fair to make. But you move around so much (and die so quickly) in Call of Duty that you'll never be around long enough to feel the benefit of your equipment. Other abilities--such as a flamethrower or a grenade launcher--have been seen before and so don't provide the breath of fresh flame I thought they might.
Black Ops 4 being more similar to its predecessors than expected is not necessarily a bad thing, however. The Call of Duty series is famed for its satisfying gunplay and that is no different in Black Ops 4. It feels typically excellent to land a headshot from across the map, as you'd expect, and the two maps I played--Contraband and Frequency--both contained excellent layouts that funneled players in exactly the right way for interesting engagements. Black Ops 4 will of course be fun to play--just don't expect its core multiplayer mode to be very different to anything that's come before.
PUBG is copying Fortnite’s smartest feature with its new seasonal Event Pass
Battle royale game Playerunknown’s Battlegrounds is releasing its new, smaller Sanhok map on Friday, and with it will come a new type of subscription service that will feel awfully familiar to fans of Epic Games’ Fortnite. The Event Pass, as developer PUBG Corporation is calling it, will be a four-week, limited-time add-on you can purchase with real money in the vein of Fortnite’s Battle Pass.
The goal is to encourage players to log in every day, complete challenges on a daily and weekly timescale, and level up as they would in, say, a traditional role-playing game. By leveling up, you’ll unlock exclusive rewards that can only be earned through the Event Pass, and not purchased via the in-game store. The same is true of Fortnite’s Battle Pass, which costs $10 for a three-month season and includes a 100-level system and rewards for each tier that you can’t buy with real money.
Fortnite’s Battle Pass lets you pay $10 for a three-month subscription, where players are rewarded for completing challenges and leveling up.
Photo by Vjeran Pavic / The Verge
PUBG’s Event Pass differs in some key ways. Unlike the Battle Pass, which lasts for the length of a real-world season, the Event Pass will last only four weeks. PUBG Corporation is tying the first Event Pass to the launch of Sanhok, explaining that it includes “an item set that fits the map Sanhok thematically.” There will also be Sanhok-specific missions for players to compete for rewards, to encourage people to play on the new map and not fall back on the two existing ones.
From a business model standpoint, it’s clear the makers of PUBG are acknowledging that Epic’s approach with Fortnite is not only the superior way to earn revenue, but that such an approach may be critical for a battle royale game’s long-term survival. The developer explains its reasoning in a lengthy blog post that detailed all the different monetization approaches it’s tried so far with PUBG.
“To start, we tried to establish a cosmetic market based on scarcity by introducing crate and key system,” reads the post. “However, to make certain items really rare and valuable, we’ve had to regulate the supply of items, making high tier items very rare. As a result, many of you can’t get the items you want instantly, and even though you’ve invested more money into the system, it can be pretty difficult to get the items you want.” The developer also said that it considered doing paid downloadable content like traditional console shooters, but that it “came to understand that this method has some critical drawbacks.”
Announcing Call of Duty: United Front – the Third DLC Pack for Call of Duty: WWII
New Multiplayer maps, new War Mode mission, new Zombies.
The Allies have been battered and bruised, but in United Front, the third DLC Pack for Call of Duty: WWII, they begin the dramatic push towards Berlin!
Launching first on PlayStation on June 26, United Front includes three new Multiplayer maps: Market Garden, Monte Cassino, and Stalingrad. United Front also features a new War Mode mission: Operation Supercharge, as well as a fresh Nazi Zombies experience, where four new heroes are sent across three distinct locations to transport and defend the final pieces of Emperor Barbarossa’s sword.
We are excited to share an exclusive look at the Market Garden Multiplayer map for the PlayStation Blog, as well as the rest of the details about this exciting pack. Sledgehammer Games has been hard at work putting on the finishing touches, and you won’t want to miss out on this Call of Duty: WWII experience.
Market Garden
The Market Garden in Call of Duty: WWII is set against the backdrop of Operation Market Garden, one of the largest airborne operations in the European Theatre. This is where you will fight off the Axis advances to try and maintain control of an Allied mansion base.
Sony introduces PlayStation Hits line on PS4 with $20 games
The red label is back
Monte Cassino
Stalingrad
Operation Supercharge
Nazi Zombies – The Tortured Path
The Allied forces are crumbling under the relentless advance of the Final Reich. General Rideau decides to take one last, dangerous gambit: to personally lead a small, unmarked caravan across the 2,000 miles of smoldering, infested land that stand between Berlin and the Allied-controlled port of Malaga. From there, he and his crew face a treacherous voyage across icy southern waters and U-boat blockades.
His mission? Transport the remaining pieces of Emperor Barbarossa’s legendary sword to the edge of the world. Uncover the lost forges of ancient Thule. Make the sword whole again… and deliver a final death to the Undying.
Experience the all-new Nazi Zombies gameplay, which transports players across three unique and challenging locations, only in the United Front DLC Pack.
No matter what you are looking forward to the most in Call of Duty: WWII’s United Front, we hope to see you fighting on the frontlines with your fellow community members when the United Front DLC Pack launches first on June 26 on PlayStation 4!
Intel responds to AMD’s trolling over Core i7-8086K sweepstakes
AMD attempted to troll Intel yesterday by offering 40 winners of the company's Core i7-8086K sweepstakes the opportunity to trade their prize for a Threadripper 1950X, noting that it has more cores, cache, and PCIe lanes. The accompanying commentary made it sound as though Intel's time had passed, like an aging superstar (Kobe Bryant's final season, if anyone needs a point of reference), and that AMD was ready to take the reigns. Have a look:
Intel could have ignored AMD's backhanded compliment, but where's the fun in that? Instead, it offered up a humorous response, telling AMD it could have just asked if it wanted a Core i7-8086K so badly.
Disgruntled gamer threatens to blow up Nintendo store in NYC
NEW YORK (AP) — The New York Police Department says someone threatened to blow up a video game store over the removal of kiosks for a popular game.
NEW YORK (AP) — The New York Police Department says someone threatened to blow up a video game store over the removal of kiosks for a popular game.
The NYPD says that Nintendo New York store workers discovered the threatening message Saturday morning. Officials say the threat was concerned with thestore'sremovalofkiosksfor the game series "Super Smash Bros." An NYPD spokesman says the threat was written in April but was discovered Saturday.The NYPD says an investigation is underway. A manager at the store declined to comment.
NEW YORK (AP) — The New York Police Department says someone threatened to blow up a video game store over the removal of kiosks for a popular game.
NEW YORK (AP) — The New York Police Department says someone threatened to blow up a video game store over the removal of kiosks for a popular game.
The NYPD says that Nintendo New York store workers discovered the threatening message Saturday morning. Officials say the threat was concerned with thestore'sremovalofkiosksfor the game series "Super Smash Bros." An NYPD spokesman says the threat was written in April but was discovered Saturday.The NYPD says an investigation is underway. A manager at the store declined to comment.
Here's what we learned about 'Cyberpunk 2077' from the 50-minute gameplay demo held behind closed doors at E3 2018
- Jun 17, 2018, 10:30 AM ET
"Cyberpunk 2077," from CD Projekt Red, is one of the most anticipated video games in the world right now.
Fans finally got to see the latest trailer for "Cyberpunk 2077" at Microsoft's E3 press conference on Sunday - after a 5-year wait since the last trailer - and it was one of the highlights of the whole multi-day expo.
But unless you were physically in Los Angeles and attending E3, you didn't get to witness CD Projekt Red's apparently jaw-dropping 50-minute uncut gameplay demo of "Cyberpunk 2077" that was held behind closed doors and away from cameras. According to those who were there, the demo revealed several major aspects of the mysterious game - and journalists from Eurogamer, Gamespot, and other outlets were there to take notes on what they saw. Here, we've gathered the most important details from those reports.
In Cyberpunk 2077, you play as V, an urban mercenary and cyberpunk who takes on dangerous jobs for money.
You create your own version of V: You can choose to be male or female. It's unclear if your gender changes the story you experience, but it does affect who you can romance. Many characters are bisexual but not all of them are.
You can also choose your haircut, tattoos, and put points into various attributes like Strength, Constitution, Intelligence, Reflexes, Tech, and something called "Cool."
You can also choose your character's backstory, and the reason they're in Night City. You can decide if you're there for romance or revenge.
There are no set character classes to choose from when creating your character. You can customize your class as you play through the game.
There are three classes in the game — Solo, Techie, and Netrunner — and you can choose to focus on one skill set, or a combination of the three. The Solo class is focused on combat; Techies are focused on gadgets and machinery; and Netrunners can hack into computers, robots, or even into people's heads to manipulate or kill them.
Sony’s response to Fortnite controversy is embarrassing
Sony does not want to admit it has a Fortnite problem
For almost two days, Sony had stayed silent about the growing anger over Fortnite accounts that were locked out of playing on the Nintendo Switch due to use on the PlayStation 4. Now the company has finally issued a statement, but it says so little that it‘s practically useless for fans who were hoping Sony would listen to their complaints.
Here‘s what happened: Accounts that have been played on the Nintendo Switch likewise seem to be locked out of the PlayStation 4. Sony never warned players that they could be locked out of using their accounts on future consoles due to playing Fortnite on the PlayStation 4. After the discovery, the company‘s social media account was bombarded with complaints about the situation.
“We’re always open to hearing what the PlayStation community is interested in to enhance their gaming experience,” Sony said in a statement to the BBC. ”With ... more than 80 million monthly active users on PlayStation Network, we’ve built a huge community of gamers who can play together on Fortnite and all online titles.”
What’s missing so far is any acknowledgment of the issue itself, or even a hint that Sony is working to improve the account lockout situation for its angry players.
For almost two days, Sony had stayed silent about the growing anger over Fortnite accounts that were locked out of playing on the Nintendo Switch due to use on the PlayStation 4. Now the company has finally issued a statement, but it says so little that it‘s practically useless for fans who were The statement reads like a tactic, like Sony hoping to avoid admitting there’s a problem long enough for things to calm down and players to forget why they’re so upset. While Sony pats itself on the back for user numbers, it fails to give any information on how it will improve the situation for the large number of upset fans. This isn’t a problem that’s going to go away anytime soon.
Epic Games has declined to comment on the story.
For almost two days, Sony had stayed silent about the growing anger over Fortnite accounts that were locked out of playing on the Nintendo Switch due to use on the PlayStation 4. Now the company has finally issued a statement, but it says so little that it‘s practically useless for fans who were The statement reads like a tactic, like Sony hoping to avoid admitting there’s a problem long enough for things to calm down and players to forget why they’re so upset. While Sony pats itself on the back for user numbers, it fails to give any information on how it will improve the situation for the large number of upset fans. This isn’t a problem that’s going to go away anytime soon.
Epic Games has declined to comment on the story.
Call of Duty Fans In Uproar Over Black Ops 4's Season Pass
Activision is changing the way that DLC will work for Call of Duty: Black Ops 4, and fans are not thrilled.
On June 11, Activision announced that Black Ops 4's DLC would be delivered via what it calls the “Black Ops Pass.” While the full details haven’t been revealed, the paid DLC pass will still offer the 12 multiplayer maps and 4 Zombies maps normally included in Call of Duty’s past Season Passes, plus four exclusive character skins for the new “Blackout” battle royale mode and a bonus Zombies map.
The biggest change for the new DLC pass will be how the content is delivered. Instead of the content being broken up into four separate map packs, players can expect DLC to be distributed throughout the year. Releasing DLC on a more regular cadence is probably a good idea, keeping Black Ops 4 competitive with constantly-updated competitors like Fortnite. But it’s the rest of it that has players rankled.
Paid DLC maps split the playerbase in a terrible way that makes the optional content a disservice to everyone who plays. Players who shell out the money for the extra maps often can’t find the DLC maps in normal game mode rotation, or their party vibes are killed because their friends don’t have the content to join them.
I’m sure every map pack owner has been in the awkward situation of being in a full party of friends, and there is always that one friend who doesn’t have the DLC maps. Do you kick them from the party to play the DLC or continue to play the standard maps together? I previously reported this was a huge problem with Call of Duty: Infinite Warfare, but this is a common issue with games that offer paid map packs.
Rather than fix this issue with Black Ops 4, it seems like Activision is just going to add a further sour taste to the DLC dilemma by not making the Black Ops Pass available as a standalone purchase or pre-order at this time. In the past, players were able to buy the Call of Duty Season Pass for $49.99 or individual map packs for $14.99 each.
The Activision Support page has listed the Black Ops Pass as being available as a standalone purchase at a later date, meaning there’s no way of knowing whenthe DLC can be purchased separately. This all-or-nothing approach forces those not boycotting Black Ops 4 to spend at least $99.99 on special edition bundles in order to guarantee they’ll have the DLC when it becomes available, adding another $40 to the game’s sticker price.
Compounding the problem is the fact that Activision is moving in a different direction than the rest of the industry. Fortnite’s model of free content with the option to pay for skins and accessories has proven to be such a success that some big publishers are finally starting to get on board with the concept. Electronic Arts said this week that the upcoming Battlefield V will ditch the paid Premium Pass model to offer free DLC for everyone, and give players the option to buy cosmetics. Ubisoft also made an E3 announcement that The Division 2 will have completely free DLC, ditching the paid pass from the first game.
The Call of Duty subreddit has become a hotspot to vent and threaten to cancel pre-orders. One recent post by Reddit user Geoffk123 has already seen over 2100 upvotes and hundreds of comments discussing the community’s disdain for the Black Ops Pass. In fact, almost all of the recent posts are venting on the topic. Ivan_JF gained upvotes by saying, “This is ridiculous. As if your games’ player count isn’t dropping enough you seriously forgot to follow the absolute biggest reason Fortnite and PUBG are doing so well. FREE CONTENT THAT KEEPS THE COMMUNITY ENGAGED.”
Another user asks perhaps the biggest question, to which we can’t know the answer until after Black Ops 4 is released on October 12: “Can a [battle royale] mode survive behind such a big paywall?”
When reached for comment by Kotaku on Thursday
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How Fortnite is transforming the gaming industry
From e-sports competitions to battle royale game modes, Fortnite is the biggest and most influential title at E3 2018
The biggest video game at E3 2018 this week doesn’t need its own press conference. Epic Games’ Fortnite and its presence here at the gaming industry’s largest annual convention can be felt everywhere, from the big keynote addresses of the world’s largest game publishers to the pervasive e-sports theme underscoring much of the live entertainment here in Los Angeles.
Later today, Epic will host a 100-person tournament live at E3 featuring 50 celebrities and 50 professional streamers, marking the first large-scale tournament for the game hosted and coordinated by Epic itself. The contest will include big names like rappers PartyNextDoor and Vince Staples, actors Chandler Riggs and Jon Heder, and athletes like Demetrius Johnson and Terrence Ross, all onstage with streamers like Tyler “Ninja” Blevins and Ali “Myth” Kabbani. Even though Epic doesn’t have any news of its own to announce at the show, it’s using the tournament and Fortnite’s popularity to ensure the game stays at the top of everyone’s minds throughout the industry’s marketing extravaganza this week.
Fortnite is the free-to-play battle royale game that pushed the genre from its explosively popular beginnings on the PC with PlayerUnknown’s Battlegrounds to a worldwide phenomenon on nearly every platform. (This morning, Epic added the Nintendo Switch to that list of supported platforms.) Everyone from little kids to middle school girls to musicians and athletes like Drake, Diplo, and Boston Red Sox pitcher David Price play Fortnite like it’s their job. And for a certain class of YouTube and Twitch internet personalities, Fortnite is a job. The game has created a whole new class of web celebrity that’s capable of blending live entertainment with competitive e-sports-quality performance.
Fortnite’s influence on the industry is readily apparent at E3, both from an economic point of view and from a game design one. The game is forcing game studios and publishers to rethink how their products are developed, monetized, and updated over time. The game made an estimated $300 million in the month of April entirely on in-app purchases of items like costumes, dance moves, and other cosmetics that have no effect on your ability to compete.
Fortnite’s free-to-play model, combined with the inherent popularity of the battle royale genre and Epic’s breakneck update cycle, has turned Fortnite into a mega-hit. Now, nearly every big publisher is looking for ways to capitalize on the trend while trying to adapt at the same velocity as Epic.
Evidence of Fortnite’s ongoing impact started even before the show. Activision announced last month that the new Call of Duty would feature its very own battle royale game mode. Then, on Saturday, Electronic Arts revealed just six minutes into its annual E3 press conference that the new WWII-focused Battlefield V would feature the same.
At the PC Gaming Show on Monday, the developer of a new game called Mavericks: Proving Grounds announced an upcoming beta featuring 400-person and even 1,000-person battle royale modes — all in a bid to out-innovate Epic to ever-larger and more chaotic variants on the genre. Indies are also getting in on the trend: the creators of popular webcomic Cyanide & Happiness announced their very own battle royale game yesterday, called Rapture Rejects, featuring a cartoony art style and a 100-person deathmatch mode.
It’s even become a pervasive meme — well before E3 even kicked off — that the conference this year would be overflowing with battle royale copycats and graphed-on game modes to cash in on Fortnite’s success. Symbols of the game company and franchise logos with battle royale Photoshopped beneath them have become an easy-to-crack a joke about the state of the game industry in 2018.
EA on the backlash against women in Battlefield V: ‘Accept it or don’t buy the game’
Battlefield V’s decision to prominently feature women in combat as part of its World War II setting may have angered some gamers online — who responded to the inclusion of female soldiers with the #NotMyBattlefield hashtag — but developers at Electronic Arts and DICE remain unmoved by the reaction.
In an interview with Gamasutra, EA chief creative officer Patrick Söderlund says that the developer is uninterested in taking flak for diversifying the gaming space. “We stand up for the cause, because I think those people who don’t understand it, well, you have two choices: either accept it or don’t buy the game,” he says. “I’m fine with either or.” According to Söderlund, the dev team itself also pushed for women in Battlefield V,
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